Game & Interactive Developer · Available for hire

Builds games, agents,
and live systems.

Eight years shipping production software across game systems, multi-agent AI, real-time multiplayer infrastructure, and physical interactive installations. Currently building a live LLM-driven NPC ecosystem on a Project Zomboid server with several thousand active users.

Based in India
Open to remote & relocation
Canadian PR in progress
03 Brand & Educational Interactives 01 featured

Selected commercial work

Additional branded interactive work delivered through agency engagements. Client names omitted; happy to discuss in conversation.

Mobile · AR-themed · Brand activation
Auto-parts identification game

Phone-based branded experience for a global automotive components company. Touch-driven parts identification with timed rounds. Deployed at brand events.

Installation · Multi-player · Branded
Cricket-themed minute-to-win-it activation

Three-player simultaneous activation with custom controllers and on-screen scoring, built for an IPL franchise sponsor's brand event.

AR · Vuforia · Mobile
AR Treasure Hunt

Marker-based AR experience with persistent leaderboard. Vuforia for tracking, custom hand-illustrated map UI, scoring synced to a backend.

About

I build production systems and ship things people actually use. Game engines, agent architectures, real-time multiplayer infrastructure, and the kind of physical interactive installations where the software has to keep working when a stranger pushes a button at a mall.

Director and Lead Developer at InteractXP. Solo author of Zombita, Soup, and Relay. Currently in the Canadian Express Entry pool. Open to remote work and physical relocation.

Also pursuing PhD research in multi-agent narrative systems and information reliability. Research portfolio →