ritwiksharma.com
Work Portfolio

Builds games, agents,
and live systems.

Eight years shipping production software across game systems, multi-agent AI, real-time multiplayer infrastructure, and physical interactive installations. Currently building a live LLM-driven NPC ecosystem on a Project Zomboid server with several thousand active users.

Based in India
Open to remote & relocation
Canadian PR in progress
02 Experiential Installations 05 projects
A NEOM Sindalah building entrance at night: a back-lit marble pillar glowing from within, illuminated stair treads, slatted ceiling above.
Distributed Systems · Installation · NEOM Sindalah

NEOM Sindalah Tower Lighting

A distributed real-time lighting system controlling 42 LED towers across the Sindalah Island development. One Surface Pro tablet, a Unity operator interface, 13 networked TouchDesigner backends, and an MQTT bus. Designed, built, and deployed on-site as solo software engineer in three weeks.

UnityTouchDesignerMQTTDMXDistributed runtimes
Installation · VR · Unity

Open-Water Boat Racing

A boat racing system originally built as a VR experience, later deployed as a dual-screen physical installation with custom ship's-wheel controllers in a luxury retail venue. Checkpoint racing, buoyancy physics, AI-navigated obstacles.

UnityC#VRCustom hardware
Installation · Hardware

Batak Reaction Wall

Wall-mounted reaction game deployed at public venues. Software, integration, and installation design by me; physical button hardware co-developed with an embedded engineer. Multiple deployments across events.

UnityC#Arduino integration
Installation · VR

Jeep VR

First-person VR driving experience built for a military-themed mall event. Vintage jeep cockpit, island environment with airbase and beach terrain. Custom vehicle controller, VR cockpit ergonomics, level design by me.

UnityVRC#Vehicle systems
Installation · AI · Airport

AI Photobooths

AI-driven photobooth kiosks deployed at major Indian airport hubs and brand venues. Live capture, themed AI portrait generation, QR-based delivery. Built for unattended high-traffic public spaces.

Touchscreen UIAI image generationQR delivery
03 Brand & Educational Interactives 01 featured

Selected commercial work

Additional branded interactive work delivered through agency engagements. Client names omitted; happy to discuss in conversation.

Installation · Multi-player · Branded
Cricket-themed minute-to-win-it activation

Three-player simultaneous activation with custom controllers and on-screen scoring, built for an IPL franchise sponsor's brand event.

AR · Vuforia · Mobile
AR Treasure Hunt

Marker-based AR experience with persistent leaderboard. Vuforia for tracking, custom hand-illustrated map UI, scoring synced to a backend.

ACDelco-style auto parts mobile game
Mobile · AR-themed · Brand activation
Auto-parts identification game

Phone-based branded experience for a global automotive components company. Touch-driven parts identification with timed rounds. Deployed at brand events.

About

I build production systems and ship things people actually use. Game engines, agent architectures, real-time multiplayer infrastructure, and the kind of physical interactive installations where the software has to keep working when a stranger pushes a button at a mall.

Director and Lead Developer at InteractXP. Solo author of Zombita, Soup, and Relay. Currently in the Canadian Express Entry pool. Open to remote work and physical relocation.

Also pursuing PhD research in multi-agent narrative systems and information reliability. Research portfolio →